import * as BABYLON from '@babylonjs/core';
import * as GUI from '@babylonjs/gui';
export class UIHelper {
    private static createSelector(position: BABYLON.Vector2, container: GUI.Container, scene: BABYLON.Scene) {
        let pointerDownVector2: BABYLON.Vector2 | null = null;
        scene.onPointerObservable.add((eventData: BABYLON.PointerInfo) => {
            if (eventData.event.button == 0 && eventData.type == BABYLON.PointerEventTypes.POINTERDOWN) {
                console.log("container onPointerObservable", eventData);
            }
        })
    }
}